Skirk

Skirk
SkirkNameSkirk
TitleBoşluk Yıldızı
OccupationKozmik Facia
AssociationSCOURGE
RarityRaritystrRaritystrRaritystrRaritystrRaritystr
WeaponWeapon Sword
ElementElement Cryo
Day of Birth5
Month of Birth11
Vision (Introduced)Buz
Constellation (Introduced)Berrak Kristal
Chinese Seuyu???
Japanese Seuyu???
English Seuyu???
Korean Seuyu???
DescriptionEzeli Deniz’de ve bir Hiçlik yarığında ortaya çıkan bir ziyaretçi. Tartaglia’ya dövüş sanatları hocalığı yapan yalnız bir savaşçı.
Character Ascension Materials
Shivada Yeşimi Tozu
Shivada Yeşimi Kırıntısı
Shivada Yeşimi Parçası
Shivada Yeşimi Külçesi
Tuzağa Düşüren Bakış
Taşyaran Kristal Çiçeği
Kavrama Dişlisi
Mekanik Düz Dişli
Usta İşi Dinamik Dişli
Skill Ascension Materials
Rekabet Öğretisi
Rekabet Rehberi
Rekabet Felsefesi
Yükselmiş Örnek: At
Bilgelik Tacı

Table of Content
Stats
Skills
Skill Ascension
Related Items
Gallery
Sounds
Quotes
Stories

Stats

LvHPAtkDefCritRate%CritDMG%Bonus CritDMG%MaterialsTotal Materials
196727.9362.765.0%50.0%0%
20250872.45162.85.0%50.0%0%
Shivada Yeşimi Tozu1
0
Taşyaran Kristal Çiçeği3
Kavrama Dişlisi3
Mora20000
Shivada Yeşimi Tozu1
0
Taşyaran Kristal Çiçeği3
Kavrama Dişlisi3
Mora20000
20+333696.4216.625.0%50.0%0%
404992144.24324.135.0%50.0%0%
Shivada Yeşimi Kırıntısı3
Tuzağa Düşüren Bakış2
Taşyaran Kristal Çiçeği10
Kavrama Dişlisi15
Mora40000
Shivada Yeşimi Tozu1
0
Taşyaran Kristal Çiçeği13
Kavrama Dişlisi18
Mora60000
Shivada Yeşimi Kırıntısı3
Tuzağa Düşüren Bakış2
40+5581161.25362.365.0%50.0%9.6%
506421185.53416.95.0%50.0%9.6%
Shivada Yeşimi Kırıntısı6
Tuzağa Düşüren Bakış4
Taşyaran Kristal Çiçeği20
Mekanik Düz Dişli12
Mora60000
Shivada Yeşimi Tozu1
0
Taşyaran Kristal Çiçeği33
Kavrama Dişlisi18
Mora120K
Shivada Yeşimi Kırıntısı9
Tuzağa Düşüren Bakış6
Mekanik Düz Dişli12
50+7206208.21467.895.0%50.0%19.2%
608055232.73522.995.0%50.0%19.2%
Shivada Yeşimi Parçası3
Tuzağa Düşüren Bakış8
Taşyaran Kristal Çiçeği30
Mekanik Düz Dişli18
Mora80000
Shivada Yeşimi Tozu1
0
Taşyaran Kristal Çiçeği63
Kavrama Dişlisi18
Mora200K
Shivada Yeşimi Kırıntısı9
Tuzağa Düşüren Bakış14
Mekanik Düz Dişli30
Shivada Yeşimi Parçası3
60+8644249.75561.235.0%50.0%19.2%
709501274.49616.835.0%50.0%19.2%
Shivada Yeşimi Parçası6
Tuzağa Düşüren Bakış12
Taşyaran Kristal Çiçeği45
Usta İşi Dinamik Dişli12
Mora100K
Shivada Yeşimi Tozu1
0
Taşyaran Kristal Çiçeği108
Kavrama Dişlisi18
Mora300K
Shivada Yeşimi Kırıntısı9
Tuzağa Düşüren Bakış26
Mekanik Düz Dişli30
Shivada Yeşimi Parçası9
Usta İşi Dinamik Dişli12
70+10089291.51655.075.0%50.0%28.8%
8010956316.53711.35.0%50.0%28.8%
Shivada Yeşimi Külçesi6
Tuzağa Düşüren Bakış20
Taşyaran Kristal Çiçeği60
Usta İşi Dinamik Dişli24
Mora120K
Shivada Yeşimi Tozu1
0
Taşyaran Kristal Çiçeği168
Kavrama Dişlisi18
Mora420K
Shivada Yeşimi Kırıntısı9
Tuzağa Düşüren Bakış46
Mekanik Düz Dişli30
Shivada Yeşimi Parçası9
Usta İşi Dinamik Dişli36
Shivada Yeşimi Külçesi6
80+11544333.55749.545.0%50.0%38.4%
9012417358.77806.215.0%50.0%38.4%

Skills

Active Skils

Yıkım: ParçalamaYıkım: Parçalama
Normal Saldırı
Arka arkaya en fazla 5 saldırı yapar.

Yüklü Saldırı
Belirli miktarda Dayanıklılık harcayarak dönen bir kristal mızrak fırlatır ve önündeki düşmanlara Hasar verir.

Havadan Saldırı
Havadayken dalışa geçerek yere vurur ve yoluna çıkan düşmanlara Alan Hasarı verir.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
1 Vuruş Hasarı54.52%58.96%63.4%69.74%74.18%79.25%86.22%93.2%100.17%107.78%115.39%123%130.6%138.21%145.82%
2 Vuruş Hasarı49.79%53.85%57.9%63.69%67.74%72.38%78.74%85.11%91.48%98.43%105.38%112.33%119.27%126.22%133.17%
3 Vuruş Hasarı32.42% + 32.42%35.06% + 35.06%37.7% + 37.7%41.47% + 41.47%44.11% + 44.11%47.13% + 47.13%51.27% + 51.27%55.42% + 55.42%59.57% + 59.57%64.09% + 64.09%68.61% + 68.61%73.14% + 73.14%77.66% + 77.66%82.19% + 82.19%86.71% + 86.71%
4 Vuruş Hasarı60.8%65.75%70.7%77.77%82.72%88.38%96.15%103.93%111.71%120.19%128.67%137.16%145.64%154.13%162.61%
5 Vuruş Hasarı82.9%89.65%96.4%106.04%112.79%120.5%131.1%141.71%152.31%163.88%175.45%187.02%198.58%210.15%221.72%
Yüklü Saldırı Hasarı66.82%x272.26%x277.7%x285.47%x290.91%x297.13%x2105.67%x2114.22%x2122.77%x2132.09%x2141.41%x2150.74%x2160.06%x2169.39%x2178.71%x2
Yüklü Saldırı Dayanıklılık Maliyeti202020202020202020202020202020
Havadan Saldırı Hasarı63.93%69.14%74.34%81.77%86.98%92.93%101.1%109.28%117.46%126.38%135.3%144.22%153.14%162.06%170.98%
Havadan Saldırı Hasarı (Alçaktan/Yüksekten)127.84% / 159.68%138.24% / 172.67%148.65% / 185.67%163.51% / 204.24%173.92% / 217.23%185.81% / 232.09%202.16% / 252.51%218.51% / 272.93%234.86% / 293.36%252.7% / 315.64%270.54% / 337.92%288.38% / 360.2%306.22% / 382.48%324.05% / 404.76%341.89% / 427.04%
Yıkım: BükmeYıkım: Bükme
"Kötülük"ün savaş tarzını taklit eder. Dokunma veya Basılı Tutmaya göre farklı etkiler ortaya çıkar.

Dokun
Skirk, 45 Yılan Kurnazlığı kazanır ve Yedi Aşamalı Parıltı moduna geçer.

Basılı Tut
Skirk, 45 Yılan Kurnazlığı kazanır ve sürekli yüksek bir hızla hareket eder. Bu durumdayken Skirk'ün müdahaleye karşı direnci artar.
Bu süre boyunca Skirk hareket yönünü kontrol edebilir ve su üzerinde hareket edebilir. Ayrıca Beceriyi tekrar kullanarak hızlı hareket etmeyi daha erken durdurabilir.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
1 Vuruş Hasarı132.82%143.64%154.45%169.89%180.7%193.06%210.05%227.04%244.03%262.56%281.09%299.63%318.16%336.69%355.23%
2 Vuruş Hasarı119.8%129.55%139.3%153.23%162.98%174.13%189.45%204.77%220.1%236.81%253.53%270.25%286.96%303.68%320.39%
3 Vuruş Hasarı75.72% + 75.72%81.89% + 81.89%88.05% + 88.05%96.86% + 96.86%103.02% + 103.02%110.06% + 110.06%119.75% + 119.75%129.43% + 129.43%139.12% + 139.12%149.69% + 149.69%160.25% + 160.25%170.82% + 170.82%181.38% + 181.38%191.95% + 191.95%202.52% + 202.52%
4 Vuruş Hasarı80.54% + 80.54%87.09% + 87.09%93.65% + 93.65%103.02% + 103.02%109.57% + 109.57%117.06% + 117.06%127.36% + 127.36%137.67% + 137.67%147.97% + 147.97%159.21% + 159.21%170.44% + 170.44%181.68% + 181.68%192.92% + 192.92%204.16% + 204.16%215.4% + 215.4%
5 Vuruş Hasarı196.62%212.63%228.63%251.5%267.5%285.79%310.94%336.09%361.24%388.68%416.11%443.55%470.98%498.42%525.86%
Yüklü Saldırı Hasarı44.55%x348.17%x351.8%x356.98%x360.61%x364.75%x370.45%x376.15%x381.84%x388.06%x394.28%x3100.49%x3106.71%x3112.92%x3119.14%x3
Yüklü Saldırı Dayanıklılık Maliyeti202020202020202020202020202020
Havadan Saldırı Hasarı63.93%69.14%74.34%81.77%86.98%92.93%101.1%109.28%117.46%126.38%135.3%144.22%153.14%162.06%170.98%
Havadan Saldırı Hasarı (Alçaktan/Yüksekten)127.84% / 159.68%138.24% / 172.67%148.65% / 185.67%163.51% / 204.24%173.92% / 217.23%185.81% / 232.09%202.16% / 252.51%218.51% / 272.93%234.86% / 293.36%252.7% / 315.64%270.54% / 337.92%288.38% / 360.2%306.22% / 382.48%324.05% / 404.76%341.89% / 427.04%
Yedi Aşamalı Parıltı Modu Süresi12.5sn12.5sn12.5sn12.5sn12.5sn12.5sn12.5sn12.5sn12.5sn12.5sn12.5sn12.5sn12.5sn12.5sn12.5sn
Maks. Yılan Kurnazlığı100100100100100100100100100100100100100100100
BS8sn8sn8sn8sn8sn8sn8sn8sn8sn8sn8sn8sn8sn8sn8sn
Yıkım: Harap EtmeYıkım: Harap Etme
Skirk'ün Element Patlaması, Element Enerjisi yerine Yılan Kurnazlığı ile gerçekleşir.
Skirk en az 50 Yılan Kurnazlığına sahipse tüm Yılan Kurnazlığı puanlarını tüketerek Element Patlamasını gerçekleştirir ve önündeki boşluğu kesip açarak Buz Alan Hasarı veren seri darbelerle saldırır. Ayrıca Element Patlamasını kullandığı anda 50'nin üzerindeki her Yılan Kurnazlığı puanı, bu Element Patlaması ile verilen Hasarı artırır. Bu artışa en fazla 12 puan katkıda bulunabilir.

Skirk Yedi Aşamalı Parıltı modundayken Yıkım: Harap Etme becerisi, Yıkım: Tükeniş olarak değişir.

Yıkım: Tükeniş
Yılan Kurnazlığı tüketmeden de kullanılabilen özel bir Element Patlamasıdır.
Skirk, bunu kullandıktan sonra Yedi Aşamalı Parıltı modu sona erene kadar "Her Şey Solup Gidecek" etkisi kazanır. Akıl Almaz Mantık Pasif Yeteneği açıldıktan sonra Skirk yakındaki Boşluk Yarıklarını soğurabilir.
"Her Şey Solup Gidecek" etkinken her 0,1 saniyede bir, Skirk'ün Normal Saldırısı düşmana isabet ettiğinde bu saldırı daha fazla Hasar verir. Skirk Yıkım: Tükeniş kullanırken Boşluk Yarığı soğurduysa soğurulan Yarık sayısına göre bu Normal Saldırı Hasarı daha da artar.
Bu etki 10 defa tetiklendikten sonra iptal olur.
Lv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10Lv11Lv12Lv13Lv14Lv15
Kesme Hasarı122.76%x5131.97%x5141.17%x5153.45%x5162.66%x5171.86%x5184.14%x5196.42%x5208.69%x5220.97%x5233.24%x5245.52%x5260.87%x5276.21%x5291.56%x5
Son Kesme Hasarı204.6%219.95%235.29%255.75%271.1%286.44%306.9%327.36%347.82%368.28%388.74%409.2%434.78%460.35%485.93%
Yılan Kurnazlığı BonusuPuan Başına 19.32% SaldırıPuan Başına 20.77% SaldırıPuan Başına 22.22% SaldırıPuan Başına 24.15% SaldırıPuan Başına 25.6% SaldırıPuan Başına 27.05% SaldırıPuan Başına 28.99% SaldırıPuan Başına 30.92% SaldırıPuan Başına 32.85% SaldırıPuan Başına 34.78% SaldırıPuan Başına 36.71% SaldırıPuan Başına 38.65% SaldırıPuan Başına 41.06% SaldırıPuan Başına 43.48% SaldırıPuan Başına 45.89% Saldırı
0/1/2/3 Boşluk Yarığı Soğurma Hasar Bonusu3.5% / 6.6% / 8.8% / 11%4% / 7.2% / 9.6% / 12%4.5% / 7.8% / 10.4% / 13%5% / 8.4% / 11.2% / 14%5.5% / 9% / 12% / 15%6% / 9.6% / 12.8% / 16%6.5% / 10.2% / 13.6% / 17%7% / 10.8% / 14.4% / 18%7.5% / 11.4% / 15.2% / 19%8% / 12% / 16% / 20%8.5% / 12.6% / 16.8% / 21%9% / 13.2% / 17.6% / 22%9.5% / 13.8% / 18.4% / 23%10% / 14.4% / 19.2% / 24%10.5% / 15% / 20% / 25%
BS15sn15sn15sn15sn15sn15sn15sn15sn15sn15sn15sn15sn15sn15sn15sn

Passive Skills

Çapraz Silah HocalığıÇapraz Silah Hocalığı
Tüm grup üyeleri Su veya Buz elementi olduğunda ve grupta en az 1 Su ile 1 Buz elementi karakter olduğunda, grup üyelerinin Element Becerisi Seviyesi 1 yükselir.
Akıl Almaz MantıkAkıl Almaz Mantık
Yakındaki grup üyeleri düşman üzerinde Donma, Süper İletim, Buz Girdabı veya Buz Kristalleşmesi tepkimelerini tetiklediğinde o düşmanın yakınında bir Boşluk Yarığı oluşur. Bu etki 2,5 saniyede bir tetiklenebilir. Savaş alanında aynı anda Skirk'ün yarattığı en fazla 3 Boşluk Yarığı bulunabilir.

Skirk, yakınındaki Boşluk Yarıklarını şu yöntemlerle soğurabilir:
·Yedi Aşamalı Parıltı modundayken bir düşmana Yüklü Saldırı ile vurarak.
·Yedi Aşamalı Parıltı modundayken Yıkım: Tükeniş özel Element Patlamasını kullanarak.
·Yıkım: Bükme Element Becerisine Basılı Tutup hızlı hareket etmeye başlayarak.

Skirk, soğurduğu her Yarık için 8 Yılan Kurnazlığı puanı kazanır.
Unutulmaya DönüşUnutulmaya Dönüş
Yakındaki Su grup üyelerinin Su elementi saldırıları düşmanlara vurduğunda veya Skirk dışındaki Buz grup üyelerinin Buz elementi saldırıları düşmanlara vurduğunda Skirk 20 saniyeliğine "Ölümün Kıyısı" etkisini kazanır. Bu etki 3 kademeye kadar birikebilir ve her kademenin süresi birbirinden bağımsızdır.
Her karakter bu şekilde Skirk'e en fazla 1 "Ölümün Kıyısı" kademesi sağlayabilir.
Her "Ölümün Kıyısı" kademesi, Yedi Aşamalı Parıltı modunda Skirk'ün Normal Saldırı Hasarını orijinal Hasarın %110/%120/%170'i kadar artırır. Yıkım: Harap Etme Element Patlaması Hasarını ise orijinal Hasarın %105/%115/%160'ı kadar artırır.

Constellations

Derinlere DüşüşDerinlere Düşüş
Akıl Almaz Mantık Pasif Yeteneğinin etkilerini geliştirir: Skirk'ün soğurduğu her Boşluk Yarığı, yakındaki düşmanlara saldıran ve Skirk'ün Saldırısının %500'ü kadar Buz Hasarı veren kristal bir kılıç çağırır. Bu Hasar, Yüklü Saldırı Hasarı sayılır.
Akıl Almaz Mantık Pasif Yeteneğinin açılmış olması gerekir.
Hiçliğe DoğruHiçliğe Doğru
Skirk, Yıkım: Bükme Element Becerisini kullandıktan sonra fazladan 10 Yılan Kurnazlığı puanı kazanır.
Yıkım: Harap Etme Element Patlamasını kullandığında bu Element Patlamasının Hasarı, en fazla 10 Yılan Kurnazlığı daha hesaba katılarak artar.
Ayrıca Skirk Yedi Aşamalı Parıltı modundayken özel Yıkım: Harap Etme Element Patlamasını kullandığında Saldırısı %70 artar. Bu etki Skirk Yedi Aşamalı Parıltı modundan çıktığında iptal olur.
Kaderdeki GünahKaderdeki Günah
Yıkım: Harap Etme Seviyesini 3 artırır.
Maksimum yükseltme seviyesi 15'tir.
Kırık AkışKırık Akış
Unutulmaya Dönüş Pasif Yeteneğinin etkilerini geliştirir. Her Ölümün Kıyısı kademesi Skirk'ün Saldırısını %10/%20/%40 artırır.
Unutulmaya Dönüş Pasif Yeteneğinin açılmış olması gerekir.
Dileklerin SonuDileklerin Sonu
Yıkım: Bükme Seviyesini 3 artırır.
Maksimum yükseltme seviyesi 15'tir.
Kaynağa DönüşKaynağa Dönüş
Skirk, Akıl Almaz Mantık Pasif Yeteneği ile soğurduğu her Boşluk Yarığı için 15sn boyunca 1 Yıkım: Koparma kademesi kazanır. Skirk bu kademeleri tüketerek ortak saldırılar yapabilir ve Yedi Aşamalı Parıltı modundayken daha az Hasar alır. Bu kademeler 15sn sürer ve her kademenin süresi birbirinden bağımsızdır (en fazla 3 kademe).
"Akıl Almaz Mantık" Pasif Yeteneğinin açılmış olması gerekir.

Yıkım: Koparma
·Skirk, Yıkım: Harap Etme Element Patlamasını kullandığında tüm Yıkım: Koparma kademelerini tüketerek bir ortak saldırı yapar. Her Yıkım: Koparma kademesi, Skirk'ün Saldırısının %750'si kadar Buz Hasarı verir. Bu Hasar, Element Patlaması Hasarı sayılır.
·Skirk, Yedi Aşamalı Parıltı modundayken Normal Saldırı yaptığı zaman 3. veya 5. seri saldırısı düşmana isabet ettiğinde 1 Yıkım: Koparma kademesi tüketerek 3 ortak saldırı yapar. Her ortak saldırı, Skirk'ün Saldırısının %180'i kadar Buz Hasarı verir. Bu Hasar, Normal Saldırı Hasarı sayılır.
·Skirk Yedi Aşamalı Parıltı modundayken Hasar aldığında 1 Yıkım: Koparma kademesi tüketerek bu saldırıdan alınan Hasarı %80 azaltır ve yakındaki düşmanlara 3 saldırı yapar, her biri Skirk'ün Saldırısının %180'i kadar Buz Hasarı verir. Bu Hasar, Yüklü Saldırı Hasarı sayılır.

Skill Ascension

Sounds

Quotes

Audio Language:
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Stories

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250 responses to “Skirk”

    • While you fight an enemy has electro aura, you can not make freeze reaction, so the superconduct is here to fix this problem.

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  1. Dilemma:

    I’m basically trying to decide how to finalize the build without falling back into endless farming — because honestly, I’m sick of it.
    I have two options for artifact creation:

    3 Elixirs → Craft an on-set Crit DMG Circlet

    OR

    4 Elixirs → Craft an on-set Cryo DMG Goblet

    I could craft both of them in a week.
    But:

    If I go for the Circlet, I’d pick Crit Rate and ATK% as the two locked substats. But I already have a strong off-set Crit DMG Circlet with good stats, so unless the crafted one rolls extremely well, it’s basically pointless.
    Also, using an on-set Circlet would require me to switch to an off-set Goblet, and all my off-set Cryo Goblets are mediocre at best. The only good ones I have are ATK%.
    So in that case, I’d just be swapping the roles (on-set vs off-set) between my current Goblet and Circlet, without gaining anything significant. Pretty much a waste.

    On the other hand…

    If I use 4 Elixirs for a Cryo Goblet, I can lock Crit Rate and ATK% as substats. That gives me a shot at a stronger upgrade — and allows me to choose between Cryo DMG or ATK% Goblet depending on team comp, keeping the solid off-set Circlet I already own.

    My current build:

    On-set:
    1. Flower – 14.4% Crit Rate / 15.5% Crit DMG / 9.9% ATK%
    2. Feather – 11.3% Crit Rate / 26.4% Crit DMG
    3. Sands (ATK%) – 13.6% Crit Rate / 7.8% Crit DMG

    On-set Goblet:

    4. ATK% Goblet – 3.1% Crit Rate / 14.8% Crit DMG (crap, and ATK not Cryo)
    (I’m considering using the upcoming substat reroll system on this one when it drops.)

    Off-set Circlet:
    5. Crit DMG Circlet – 13.2% Crit Rate / 5.8% ATK%

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  2. Im so disappointed with her visuals, bweugh cosmic fish-slop. I wish i could have my Kiss-Shot Acerola-Orion Heart-Under-Blade, Skirk design instead of this… Cum looking thing…

      
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  3. my team will be citlali ttds cinder city
    shenhe
    furina
    ganyu or yelan
    since I dont have escoffier 💔

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  4. So she’s not as niche as Nilou. Can I use her with some supps like Mavuika, Xilonen, Kazuha, Furina and Benny for Melt Skirk?

      
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    • tf are you talking about
      are you blind to all the discussions happened in this page?

      she remains niche to frozen and heavily demanding escoffier
      otherwise you lose over 40% damage

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      • bro calm down… yes there’s a clear direction towards the tailoring of her kit and playstyle however the descriptions clearly made it obvious that you can play her with any reaction. the strict rule is only tied to her teammates’ elements. instead of acting like an overconfident sheep, how about you actually read her kit and analyze for yourself

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    • Yes you can.
      Don’t listen to those that say otherwise.
      Her kit makes a freeze team Not useless, that’s it.
      You can use her however you want.

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    • If you’re willing to read a reply then may as well read her whole kit above and the discussion here.

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    • yes, you can use her in any team, although generally speaking freeze would come out on top but generic melt team comps wouldn’t be too far behind in that aspect. this is the reason why they directly stated every cryo related reaction to work with her talent passive other than just freeze.

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  5. skirk isn’t as restrictive as everyone says she is, at least if you think about it.

    although let me put it out there that freeze team is probably still by far the best however other teams would still come close with all things considered. let me explain.

    unlike kinich, she’s not gated by reactions because kinich’s whole playstyle is centered around filling up his bar which only gets impacted by burning or burgeon. her kit clearly states that she synergizes with every cryo related reactions, although has clear favoritism towards ally ELEMENTS but not reactions strictly speaking.

    what restricts her are two things in her passive but also an indirect factor as well, which I will touch upon later: 1st one indicating that her elemental skill gains 1 level if her team only consists of hydro and cryo which honestly isn’t a big deal if you miss out on it because kazuha dmg buff and res shred for instance far outshines one measly level up.

    3rd passive can only be activated by hydro and cryo users which starts from 110% to 170% for skill and 105% to 160% for burst.
    the buff is significant indeed however you realistically only need one other hydro or cryo to achieve those whopping 110%/105% dmg bonuses and can use other characters or reactions to make up for the difference lost easily with characters like xilonen, kazuha and bennett. on the other note melt is still absurdly stronger than freeze.

    with all this being said this makes up for the loss in maximum potential. good design choice if you ask me because all they did was overadjust her scalings because they wanted to justify freeze teams being able to dish out high dmg because other competitions were just the obvious choice generally speaking. if anything she’s not restrictive but more flexible because she can make both melt/vape teams and freeze work on a similar level and potentially better, but take that with a grain of salt.

    almost forgot but the indirect factor to the restriction is escoffier. skirk by herself can survive outside of freeze teams but escoffier is a different matter. if you wanna opt outside of freeze teams then probably avoid using escoffier.

      
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    • Wise words.
      She’s not niche.
      She’s designed to compensate for the loss of damage of a freeze team due to the lack of elemental reactions.

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      • After some calculation it looks like the design is exactly that (while still favouring freeze). Assuming 3 hits/2.5s ICD on all attacks, she can melt around 1/3 of her damage. If she has 2 Death’s Crossing stacks by including a pyro teammate, around 200 EM will make up for the loss of a stack, which is generally what a normal reaction DPS would want.

        You will lose a number of teammates though: Escoffier is self-explanatory, and any hydro (other than Dahlia) might steal pyro aura.

        You are also more or less stuck with Mavuika if going solo pyro, since Xiangling will either have serious energy issues or deal no damage because everything went to ER.

        It *is* possible to use Bennett for pyro application and melt Skirk’s ult (I think).

        Adding more non-blue teammates means higher EM breakpoint, ~400 for 1 stack and ~700 for 0 stack.

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    • Each “Death’s Crossing” stack increases the Normal Attack DMG dealt by Skirk in Seven-Phase Flash mode to 110%/120%/170% of its original DMG and the DMG dealt when using her Elemental Burst Havoc: Ruin to 105%/115%/160% of its original DMG.

      meaning you get 10%/20%/70% and 5%/15%/60% damage bonuses for each additional hydro, cyro char right?

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    • Her A4 passive is a base damage multiplier, not a DMG bonus as one might get from goblets. Therefore she only gets 10% stronger with a single stack. It is possible to make up via melt, but unfortunately Skirk’s damage comes in multiple hits (with very likely normal ICD, since she isn’t designed to deal reaction damage), which hinders melting. Her A1 triggers on everything except for melt.

      Multipliers are not the only thing that affects what playstyle a character favours. Take Ayaka for an example: nothing in her kit directly restricts her to freeze; however, she does heavily prefer freeze. This is due to her burst dealing damage in 20 hits with normal ICD – meaning only just over 1/3 of her damage can be melted, and said burst also pushing small enemies away if they are not frozen.

      This does discourage, but by no means forbid, Skirk to be in a non-freeze team. Unlike Nilou or Chev, Skirk does not stop functioning outside of her preferred team. Teammates with sufficiently strong buffs or personal damage, or possessing required utilities, will work just fine if they are needed to beat some challenge.

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      • noticed how some people pointed out that the passive is a base dmg multiplier and not a dmg bonus multiplier which is an oversight on my end. good thing you guys were here to correct me, but that by itself doesn’t bury my take necessarily… and then we get to the part where you mention ICD which I didn’t fully take into account for. yes valid concern but considering the player isn’t using any characters that buffs her attack speed, I still think melt could be a viable option other than freeze. however if characters like chongyun and dahlia are used then I suppose that there’s no point in comparing the two team comps because freeze 100% beats melt in that aspect.

        feel free to call it cope but outside of normal attack spam teams I still would like to hold on to the belief that melt might work. at least until we’re able to test it out 🥲

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  6. i feel soo sorry for the people who waste their primos on escoffier, especially if you already had xilonen.

    xilonen does everything she does but better. dont worry ill pray for you

      
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    • I haven’t pull for Escoffier nor I will for Skirk, but what you are saying is fundamentally wrong.

      First of all, they are two characters with different roles: Xilonen is a support, Escoffier is a sub-DPS with some added support traits.
      Second, they do a similar job in the right team, you can easily do the math on Aspirine like I did: assuming both teams having
      – Neuvillette C0 with 35k HP, max lvl triple crown, full proc R1 Tome, full proc 4pz Marechaussee, 344% crit damage
      – Furina C0, lvl 10 burst

      On the first team with
      – Kazuha C0, 900 EM, VV, R1 Freedom-Sworn
      – Xilonen C0, 3k DEF, R1 Peak Patrol, lvl 10 skill, 4pz Cinder City
      Neuvullette deals 101k with charged and 137k with burst

      On the second team with
      – Escoffier C0, R1 Symphony (doesn’t effect Neuvi charged and burst), full passive talent 2 proc (-55% hydro+cryo DEF), no support artifacts
      – Citlali C0, 900 EM, R1 Offering, 4pz Cinder City
      Neuvullette deals 93k with charged and 129k with burst.
      If we want to give Escoffier some support traits instead of sub-DPS, then let’s assume she has about 3k ATK and 4pz Days Past: she’d proc a >13k healing every second for 6s after burst and with this bonus, Neuvillette damage increases to 105k for charged and 134k for burst.

      As you see, they are pretty darn close, aren’t they.

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      • bro is using a team that doesn’t need escoffier like bro she has a 100% up time on her 55% ice ress sherd also is like the best support for skirk who looks mid without her xilonen C2 is in her C1 also need like 3 seconds to do her skill and burst I freaking own both and xilonen feels like a downgrade for freeze teams

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    • I have both of them. I don’t consider Escoffier as waste of primogems because she makes Freeze so much better than before and I really enjoy playing with that reaction. Escoffier can also give very good Cryo application but Xilonen can’t so she’s good that way, too.

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    • Xilonen has less res shread, doesn’t do 1% of the personal damage Escoffier does, doesn’t have team wide healing and doesn’t apply cryo

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  7. If I play her with Furina and Escoffier, MHunter artifacts stay as the BiS, right?

      
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