| Actuación con la Eufonía persistente | Toca acordes musicales rápidamente con la Eufonía persistente. |
| Remodelación de artefactos | Gasta Polvo de la iluminación para redistribuir las mejoras de atributos secundarios de los artefactos de 5★ de nivel máximo. Antes de remodelar un artefacto, deberás seleccionar 2 atributos secundarios, los cuales podrán mejorarse hasta 2 veces en total. Usar Polvo de la iluminación otorga cierta cantidad de progreso de “exégesis sagrada”. Al alcanzar un determinado progreso, se desbloqueará una remodelación de artefacto de mayor nivel. |
| Potencia de fuego retumbante | En los desafíos de «Potencia de fuego retumbante», tendrás que manejar una torreta que dispara diferentes tipos de munición para derrotar múltiples oleadas de monstruos de forma eficiente y evitar que estos traspasen la línea defensiva. Cuando un monstruo cruce dicha línea, el poder de combate de tu base se reducirá. Perderás el desafío cuando tu fuerza de combate llegue a 0. |
| Potencia de fuego retumbante | Durante el combate, puedes ajustar la manera de manejar la torreta en la interfaz de ajustes. |
| Potencia de fuego retumbante | Cuando aparezcan monstruos afectados por Hydro, puedes utilizar munición congelante para causar una reacción de ola de frío y detenerlos. Tras detener el movimiento de un monstruo, utiliza otros proyectiles contra él para causar una reacción de rompehielo e infligirle un total de 3 pts. de daño. |
| Potencia de fuego retumbante | Tras disparar munición de presión negativa, vuelve a pulsar el botón de disparo para detonarla en la ubicación deseada o hacer que explote al entrar en contacto con un monstruo u obstáculo. Al detonar, creará un área de presión negativa que atrae a los monstruos cercanos mientras está activa. |
| Potencia de fuego retumbante | Utiliza las pantallas rebotadoras para ajustar la trayectoria de tus disparos y lograr resultados inesperados. |
| Estudio de suplementos frutales | Planifica una ruta por el huerto con Paimon y recoge frutas del mismo color de la forma más eficiente posible. Utilizando a la recolectora Paimon como punto de partida, elige frutas adyacentes del mismo tipo en ocho direcciones u otros objetivos seleccionables para conectarlos, creando así una ruta de recogida de fruta. Una vez que hagas clic en el botón de “Mover”, Paimon seguirá este camino para recoger fruta o interactuar con los objetivos seleccionables. |
| Estudio de suplementos frutales | Planifica una ruta por el huerto con Paimon y recoge frutas del mismo color de la forma más eficiente posible. Utilizando a la recolectora Paimon como punto de partida, elige frutas adyacentes del mismo tipo en ocho direcciones u otros objetivos seleccionables para conectarlos, creando así una ruta de recogida de fruta. Una vez que hagas clic en el botón de “Mover”, Paimon seguirá este camino para recoger fruta o interactuar con los objetivos seleccionables. |
| Estudio de suplementos frutales | Si no puedes ahuyentar al hurón ladrón de fruta en dos acciones o si la ruta planificada termina en una casilla adyacente a la del hurón ladrón de fruta, este huirá y aparecerá en otra casilla aleatoria para robar la frutigelatina tricolor o la fruta que haya en ella. |
47 responses to “New in 5.7”
5.8 Character Kit and New Elemental Reaction (STC)
This’ll be buried tomorrow or Thursday, so sending this one out now just to make sure.
Ineva/Inef: Electro Polearm 5*
Elemental Skill
* Deals AoE Electro DMG, creates an Electro Shield, and summons “Velkhitar”
“Velkhitar”
* Summoned with E or Q.
* Every 2s, Velkhitar moves to the vicinity of an enemy and performs a discharge attack, dealing AoE Electro DMG.
Elemental Burst
* Summons “Velkhitar” to deal AoE Electro DMG. If Velkhitar already exists on the field while the Elemental Burst is used, resummons it at her location and the duration is reset.
==
Lunar Blessing (Talent?)
* When characters in the party trigger an Electro-Charged reaction, it is instead converted into a Lunar Electro-Charged reaction.
* Lunar Electro-Charged: When Electro comes in contact with Hydro, it forms a Thunderstorm Cloud that continuously strikes nearby targets afflicted with both Electro and Hydro, dealing Electro DMG. This DMG can CRIT, and the DMG dealt scales with all characters who applied elements in the reaction.
* Based on Ineva/Inef’s ATK, the base DMG of the Lunar Electro-Charged reaction is increased by 0.7% for every 100 ATK, up to a max increase of 14%.
* Ineva/Inef will also gain an additional passive effect probably in 6.0.
Ascension Talents
* If there is a Thunderstorm Cloud near Velkhitar, It will perform an additional attack. This DMG is considered DMG dealt by the Lunar Electro-Charged reaction.
* After using Elemental Burst, all party members have the “Parameter Restructuring” effect, increasing the EM of Ineva/Inef and the current on-field character by 6% of her ATK, lasting for 20s.
It seems like Nod-Krai’s character gimmick is all about Elemental Reactions. Can’t wait for what the other 6.x characters have on offer.
maybe rimegrass dendro+cryo reaction from current theater
omg hoyo’s devs are using chatGPT, finally!
Their retard tiny brain is understanding they could make more things! they can create more reactions! omg! incredible!
maybe in 3 years they’ll make new reactions for, idk for example hydro-geo team! omg!
thanks you GPT guys! you’re helping retard people making good things again!
Future Story info:
*Varka is so geh.*****🧂(from 100% accurate leaker)
Can confirm.
More 6.x info (STC)
* The new male Lightkeeper mentioned previously is Electro and will be coming in 6.0.
* Durin will be playable and is Pyro.
* Varka will be playable in late 6.x and is Anemo.
* Mage “N” will be playable.
* A high priestess character will be playable in 6.0. Element unknown.
Gojo, Tanjiro and Sakata Gintoki voicing the three males of Nod-Krai in JP is crazy tbh
me when i pull out random things out of my ass
me when i realise in a few months they turn out to be true
Knew durin would become playable, he didn’t have the default Npc model, am surprised he’s pyro though. Figured he’d be cryo what with dragonspine.
Mini Durin being pyro reminds me of that one image of Big Durin when he fought against Dvalin. Around Durin there was fire everywhere. It makes sense if he’s pyro, imo.
Lore-wise, pyro is connected to death and rebirth. So there’s that too.
where the fk is mualani rerun?
Future versions info (STC) (if you care)
5.8 info (🧂)
* New character in 5.8 from Nod-Krai. Electro element character that supports Electro-Charged reactions. Uses the lady model (e.g. Yelan, Raiden), Unknown rarity
* New Mare Jivari map (not sure if temporary) and event featuring Bennett
* Yelan and Bennett skin
6.x info (🧂🧂🧂)
* Male DPS character from the Lightkeepers faction in early 6.x
* Columbina isn’t Cryo
If the male dps ends up being actually true, I want him to looks something like from Lotr and using a bow.
Mare Jivari should be permanent, we still NEED one Natlan map region to finish the sigils and pyroculi for the region. What I wonder is whether or not the new event with Bennett will feature a temporary map as well as most “summer” events have done.
my theory is that they’ll do something similar to the enkanomiya event in version 2.5 because I don’t think they’ll release two new areas in a single patch.
Curious as to why Citlali appears in every single quest during the Dain chapter… Maybe she’s more lore important than first thought? Her “curse” of a long lifespan could potentially be related to the Heavenly Principles or the shade of life or…some third thing I’ve likely forgotten. It’s never been stated WHY she stopped aging in the first place anywhere so far.
I hope they answer why she is imortal. I was really looking forward to know why in her character quest but it never happened. If they really tell us in the next dain quest that would be really cool.
IIRC Natlan people (and only Natlan) are sometimes born with random perks such as giant-ness (Tupac, and the current Night-wind chief), longevity (I think Citlali said she’s not the only one in history), or super-strength & super-eating (Varesa). It might be the special leylines producing errors/bugs (that are sometimes beneficial)?